Curated Search Terms List
This page provides a curated list of commonly, or suggested, search terms to use for finding relevant content.
Role-Playing Game Research Sorted by Professional Discipline or Knowledge Domain
We are still working on tagging the vast database of content, so these lists are far from complete, but we're working on it as quickly as possible. Please consider joining as a volunteer to help speed up this process. Many disciplines included, based on article tags.
- Educator
- Cognitive Neuropsychology
- Healthcare professional
- Therapeutic Recreation / Recreation Therapy
- Psychology
- Psychiatry
- Sociology
- Neurosciences (imaging, feedback, EEG, black-box reverse engineering, etc.)
- Recreation / Leisure Professionals
- Therapeutic Recreation / Recreational Therapy
- Business professionals / Executives
- Legal professionals
- Marketing / public relations professionals
- Entertainment professionals
- Laypersons
- Others
Role-Playing Game Research Archives Sorted by Population or Diagnosis
Populations include, but are not limited to:
- Accessibility
- Autism Spectrum (ASD, PDD, Asperger's, etc.)
- ADHD
- Agoraphobia
- Anxiety
- Aphantasia
- Aphasia
- At-risk Youth
- Brain Injury Recovery (stroke, TBI, etc.)
- Cerebral Palsy
- Deaf & Hard of Hearing
- Developmental Delays
- Developmental Impairments
- Gifted & Talented
- Hearing Impairment
- Incarcerate Adults (prison / jail)
- Incarcerated Youth (prison / juvenile detention / jail)
- In-patient Adults
- In-patient Youth
- In-patient to out-patient substance dependency rehabilitation transition
- Muscular Dystrophy (MD)
- Panic Disorder
- Social Skills Development
- Social & Agoraphobia
- Vision Impairment
Role-Playing Game Research Studies Sorted by Research Study Type
- Correlative, correlational research
- Meta-analysis research
- Case studies
- Causal research
- Controlled research
- Experimental research
- Non-experimental research
- Quasi-experimental research
- Clinical, evidence-in-practice
- Peer-reviewed
- Longitudinal
- Cross-sectional, Synchronous research
- Cohort
- Non-peer-reviewed
- Theoretical research
- Applied research
- Exploratory research
- Qualitative
- Quantitative
- Descriptive research
- Explanatory research
- Deductive investigation
- Inductive research
- Hypothetical-Deductive research
- Primary research
- Secondary research
- Documentary (cabinet)
- Field research
- Laboratory research
- Literature review
- Mixed-method: Documentary, field, and/or laborator
Queue of RPG Research Questions
Here is a list of research questions The RPG Research Project would like to be able to answer: http://www.rpgresearch.com/about/list-of-research-questions/
Role-Playing Game Research Sorted by Effects / Potential Benefits/Deficits / Targeted Goals / Topics
Related to the above list of research questions, here is relevant information gathered so far, if you are looking for information targeting specific benefits/goals, many areas of benefit are often realized through the intentional utilization of music and role-playing games, some of the most common benefits include:
Social
- Anger Management
- Appropriate Behavior
- Appropriate Verbal Interaction
- Communication
- Cooperation with diverse people/cultures/backgrounds
- Cooperative Problem Solving
- Delayed Gratification
- Effective / Assertive (not aggressive) interaction methodologies
- Empathy
- Exposure to other cultures, religions, histories, belief systems, etc.
- Frustration recognition and management
- Hostility decreases from cooperation
- Hostility increases from competition
- Impulse control
- Languages/Linguistics
- Leadership
- Learning/following the rules but also “thinking outside of the box when needed”
- Multicultural mythologies
- Walking in others shoes/experiences
- alignment
- Anger management
- Appropriate behavior
- Appropriate verbal interaction
- Communication skills
- Cooperation with diverse people/cultures/backgrounds
- Cooperative problem solving
- Delayed gratification
- Effective / Assertive (not aggressive) interaction methodologies
- Effective communication techniques
- Empathy
- Ethics
- Exposure to other cultures, religions, histories, belief systems, etc.
- Frustration recognition and management
- Group communication
- Group formation
- Hostility decreases from cooperation
- Hostility increases from competition
- Impulse control
- Interaction patterns
- Languages/Linguistics
- Leadership
- Learning/following the rules but also “thinking outside of the box when needed”
- Morality
- Multicultural mythologies
- Small group dynamics
- Walking in others shoes/experiences
Creative
- Artwork (drawing, painting lead figures, etc.)
- Improvisation
- Music
- Poetry
- Reading/writing (creative)
- Theatrics/acting
- Artwork (drawing, painting lead figures, etc.)
- Improvisation
- Music
- Poetry
- Reading/writing (creative)
- Theatrics/acting
Intellectual, Cognitive, Neuroscience
- Architecture
- Astronomy
- Cartography
- Causality
- Demographics
- Ecology
- Economics
- Explanatory Styles
- Geography
- Geology
- Government systems
- History
- Language(s) (primary, secondary)
- Mathematics
- Memory
- Metallurgy
- Meteorology
- Physics
- Politics
- Problem solving (e.g. puzzles, riddles, mazes, etc.)
- Reading/writing (technical)
- Researching
- Short and long term planning
- Statistics
- Technologies past and present
- Warfare tactics and strategies
Optimizing the RPG Experience
- Immersion
- Flow State
- Maximizing Flow State
- Game Master Variables
- Adventure / Campaign Variables
- Player Variables
- Environment Variables
- Game Variables (system, printing, components, etc.)
- Group variables
- Session variables
- Media variables
- Play style
- Duration
- Frequency
- Group size
APIE
- Assessment
- Baseline
- Documentation
- Evaluation
- Intake
- Planning / Design
- Reassessment
- Tools
Assessment Tools
- Beck Depression Inventory
- Brief Cognitive Rating Scale (BCRS)
- Children's Depression Inventory
- Cognitive Age / Functioning Assessments for Best Game System Complexity Match or Adaptations
- Cooperation and Trust Scale (CAT)
- Demographics Information
- Emotional age / functioning assessment to gauge "safety" of certain story types / tropes/ circumstances
- Flow state scales
- FOX - Activity Therapy Skills Baseline
- Functional Independence Measure (FIM)
- Gaming Experience Assessment
- Game System Complexity Assessment
- Genre Interest Assessment
- Global Assessment of Functioning scale (GAF)
- Immersion scales
- Leisure Attitude Measurement (LAM)
- Leisure Diagnostic Battery
- Leisure Interest Measure (LIM)
- Leisure/Recreation Interest Assessment Tools
- Leisure Satisfaction Measure (LSM)
- Play Style Assessment
- Rancho Los Amigos Scale
- Range of Motion (ROM)
- Perceived Locus of Control
- Sedation Scale
- Visual Disability Rating Levels Scale
- Wong-Baker FACES Pain Rating Scale
Book full of example Recreation & Leisure Tools: Assessment Tools for Recreational Therapy and Related Fields, 4th Edition by joan burlingame and Thomas M. Blaschko.
RPG Specific Topics
- Bleed
- Game Systems
- Randomization, dice, probability curves
- Player Style
- Game Master GM / Dungeon Master DM Style
- Old school RPGs
- Evil player characters in RPGs
- Romance or sex in RPGs
- Sandbox
- Railroad
- Social contract
- Gaming Code of conduct
- RPG accessories
- Electronic technologies with tabletop RPGs
- Character archetypes
- Player archetypes
- Game master archetypes
- Game facilities inspection and checklists
- Game preparation checklists
By General Topics
- Abuse
- Accessibility
- Addiction
- ADHD
- ASD / PDD (Autism, Perceptive, etc.)
- Aging
- Agoraphobia
- Alienation
- Alzheimer
- Anger
- Anxiety
- Archetypes
- Autism
- Behavior
- Bias
- Bipolar Disorder
- Bullying
- Camaraderie
- Children
- Cognitive
- Criminal / criminality
- Compassion
- Competence
- Confidence
- Deaf / Hard of Hearing
- Death & Dying
- Dementia
- Depression
- Design
- Disability
- Disasters
- Eating Disorders
- Education
- Efficacy
- Emotional Health
- Empathy
- Environment
- Ethics
- Friendship
- Flow / Flow-state
- Gender, sexual, identity
- Hate Crimes
- Health
- Health Disparities
- Human Rights
- Immersion
- Immigration
- Intelligence
- Law
- Learning & Memory
- Locus of Control
- Marriage / Divorce
- Meaning / Meaninglessness
- Mental Health
- Military
- Money
- Obesity
- Panic Disorder
- Pain
- Parenting
- Personality
- Post-traumatic Stress Disorder (PTSD)
- Predators
- Race / Culture
- Self identity
- Safety
- Schizophrenia
- Sex
- Shyness
- Social Phobia
- Socioeconomic
- Stress
- Suicide
- Teen
- Testing
- Therapy
- Toddler(s)
- Training
- Trauma
- Violence
- Visual Impairment / Blindness
- Workplace
Role-Playing Game Research Sorted Chronologically by Date
Research Archives Sorted by Date