Last modified by Hawke Robinson on 2023/06/20 12:56
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edited by Hawke Robinson
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on 2023/06/20 09:35
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To version 4.1
edited by Hawke Robinson
on 2023/06/18 11:23
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... ... @@ -70,6 +70,8 @@ 70 70 1. Role-Playing Game Research - "Play for Growth: A Systematic Literature Review of Games and Socioemotional Skills" 71 71 1. 72 72 73 + 74 + 73 73 == Internally Peer or Supervisor Reviewed == 74 74 75 75 These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review. ... ... @@ -77,6 +77,9 @@ 77 77 1. Improving Access to Tabletop Role-Playing Games by Overcoming High Barriers to Introductory Play by W.A. Hawkes-Robinson 78 78 1. 79 79 82 + 83 + 84 + 80 80 == Not Peer Reviewed == 81 81 82 82 This section contains the content that has not been through any form of peer review, but still many researchers, academics, and professionals find highly valuable. ... ... @@ -90,6 +90,8 @@ 90 90 1. Optimizing the Role-Playing Game Experience for Maximal Immersion and Achieving Maximal Flow State Opportunities for Individuals and Groups 91 91 1. 92 92 98 + 99 + 93 93 == The Hawkes-Robinson Collection == 94 94 95 95 This section is a curated list of the works by RPG Research's Founder and Primary Investigator, W.A. Hawkes-Robinson ... ... @@ -115,7 +115,6 @@ 115 115 1. Battle Over Role-Playing Gaming, The 116 116 1. BCI-RPG 117 117 1. BECMI D&D Analysis 118 -1. Benefits of Role-Playing Games List of Potential Role-Playing Game Benefits [[https:~~/~~/rpgresearch.com/list-of-role-playing-game-benefits>>https://rpgresearch.com/list-of-role-playing-game-benefits]] 119 119 1. BEARC RPG Game Tiers and considerations for risk populations assessment tools and ratings of RPGs 120 120 1. BFRPG Review 121 121 1. Bleed Theory and RPG ... ... @@ -125,15 +125,12 @@ 125 125 1. Call of Cthulhu 7th Edition Starter Set Review 126 126 1. Character-driven 127 127 1. Code of Conduct 128 -1. Cognitive Neuropsychology of Learning Complex Systems and Role-Playing Games: [[https:~~/~~/rpgresearch.com/rpg-brain-health>>url:https://rpgresearch.com/rpg-brain-health]] 129 129 1. Conflict and Barriers to Interpersonal Effectiveness and Role-Playing Gamers - Addressing Inculcated Stereotyping and Prejudice About Role-Playing Gamers 130 130 1. Deaf / HoH and RPG 131 131 1. Defamation of Games and Gamers - Psychology of Deception 132 132 1. Designers of Role-Playing Games, Please The This Into Consideration 133 133 1. Developmental States, Theory of the Mind, Meta-Cognition, and RPGs 134 -1. DKIW+ - Data, Knowledge, Information, Wisdom 135 135 1. Don't Dumb Down Games, Instead Raise People Up 136 -1. Don't Split the Party [[https:~~/~~/w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party>>https://w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party]] 137 137 1. Dyslexia and RPG 138 138 1. Education psychology and RPG 139 139 1. Empathy, Role-Playing Gaming, and Role-Playing Gamers ... ... @@ -141,20 +141,18 @@ 141 141 1. ERPG Format - Electronic RPGs 142 142 1. Explaining Role-playing Gaming to Senior Adults 80+ Years Old 143 143 1. Flow State, Immersion, and RPG 144 -1. Flow State, Immersion, and RPG - Observed Immersion Scale (OIS) 145 -1. Four Major RPG Formats, The 147 +1. Flow State, Immersion, and RPG - Observed Immersion Scale 146 146 1. Gender bias resarch surveys in the gaming industry and community 147 147 1. GIAT - Genre Interest Assessment Tool 148 148 1. GM styles 149 149 1. GPAT - Gaming Preferences Assessment Tool 150 150 1. Hawkes-Robinson RPG Theory and Models - Pros and Cons of Role-Playing Game Formats/li> 151 -1. Hawkes-Robinson RPG Theory and M odels - The RPG Formats Diagram153 +1. Hawkes-Robinson RPG Theory and MOdels - The RPG Formats Diagram 152 152 1. HRPG Format - Hybrid RPGs 153 153 1. Incarcerated youth and adult populations and RPG 154 154 1. Intelligence models and RPG 155 155 1. Improving Lives through RPGs 156 156 1. Improving Access to Tabletop Role-Playing Games by Addressing the Industry-wide High Barriers to Introductory Play 157 -1. Improving Functioning and Quality of Life Through RPG Therapy : [[https:~~/~~/www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson>>https://www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson]] 158 158 1. LRPG Format - Live-action RPGs and Larp 159 159 1. Massed Learning Model and RPGs, The 160 160 1. Mentor Model and RPGs, The ... ... @@ -162,12 +162,9 @@ 162 162 1. Neuroscience of Learning and RPGs 163 163 1. Observations on the Current State of RPG Professionalism: An Immature but Growing Profession 164 164 1. Optimized Introductory Role-Playing Game Design Recommendations 165 -1. Optimizing Role-Playing Game Experiences Controlling Variables Impacting Immersion, Flow State, and Bleed 166 166 1. Overview History and Potential Therapeutic Value of RPGs 167 -1. Prisons and Role-Playing Games: https:~/~/rpgresearch.com/blog/blog-news-category/rpg-in-prisons 168 168 1. PAS - Player Archetype Specialists 169 169 1. Personalities and Alienation of of Role-Playing Game Players 170 -1. Play Styles, Stereotypes, Archetypes, and Role-Playing Games: [[https:~~/~~/rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)>>url:https://rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)]] 171 171 1. Player styles player preference theories 172 172 1. Player styles and "Balkanization" 173 173 1. Potential Benefits and Deficits of Role-Playing Games ... ... @@ -174,7 +174,7 @@ 174 174 1. Professional Issues and role-playing games 175 175 1. Psychology Therapeutic Domains and Role-Playing Gaming 176 176 1. Operation Z-Day 177 -1. R emovingStar WarsfromourTier1 GameOffering: [[https:~~/~~/w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings>>url:https://w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings]]175 +1. xR RPGs (AR, VR, MR, etc.) 178 178 1. Review of The Big Bang Theory Representation of Role-Playing Gaming and Gamers 179 179 1. Review of Community TV Series Representation of Role-Playing Gaming and Gamers 180 180 1. Review of Gamerz Movie Representation of Role-Playing Gaming and Gamers ... ... @@ -236,8 +236,6 @@ 236 236 1. Sex, sexuality, and eroticism in role-playing games and gaming 237 237 1. Therapeutic Recreation / Recreational Therapy Ability Model 238 238 1. Tabletop Role-Playing Gaming Using Online Meeting and Tools, Pros and Cons 239 -1. Theories Rough List Relevant to RPG Theory, Assessment, Research, Tips & Tools of the Trade, Standards, and Related Discussions / Lectures at RPG Research: [[https:~~/~~/w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research>>url:https://w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research]] 240 -1. Therapeutic Recreation Ability Model [[https:~~/~~/rpgresearch.com/tr-ability-model>>https://rpgresearch.com/tr-ability-model]] 241 241 1. Thresholds of Dependency and RPGs, What is Too Much Gaming? 242 242 1. Transtheoretical Model (TTM) of Change, Therapeutic Recreation and Role-Playing Games 243 243 1. Tuckman Small Group Dynamics and Role-Playing Gaming ... ... @@ -250,25 +250,9 @@ 250 250 1. Why "Waste" Time Discusing Role-Playing Game History? 251 251 1. Why The Popular Negative Stereotypes About Role-playing Gamers is Important to Address And What You can Do to promote change. 252 252 1. Why People Like Role-Playing Gaming 253 -1. xR RPGs (AR, VR, MR, etc.) 254 -1. 1983 - The Truth and Fiction About Role-Playing Games like Dungeons & Dragons, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages. 255 255 256 256 257 257 258 258 259 -== By Date (Oldest at Top) == 260 260 261 -1. [[1979 - Fantasy in psychiatric patients; exploring a myth>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1979-fantasy-in-psychiatric-patients-exploring-a-myth]] — Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January). 262 -1. [[1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task. >>url:https://www2.rpgresearch.com/documents/primary/list/archives/1980-fluid-and-rigid-boundaries-of-paranoid-and-nonparanoid-schizophrenics-on-a-role-playing-task]]— Abstract. Johnson, David Quinlan, Donald 263 -1. [[1980 - Reflections of a Real-Life Cleric>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1980-reflections-of-a-real-life-cleric]] — lCollins, Arthur W. (1980, September). Reflections of a Real-Life Cleric. Dragon, #41, 6-8. United Methodist minister’s essay on the theological aspects of RPG. 2 pages. 264 -1. [[1982 - Adventuring with shaky hands>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1982-adventuring-with-shaky-hands]] — Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page. 265 -1. 1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games — Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages. 266 -1. ~~1983 - The Truth and Fantasy About Role-Playing Games, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages. 267 -1. [[1984 - D&D phenomenon>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-d-d-phenomenon]] — Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian. 268 -1. [[1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-effects-of-simulation-game-play-upon-oral-language-development-and-internalization-of-locus-of-control-among-mildly-handicapped-adolescents]] — Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages. 269 -1. 270 - 271 - 272 - 273 - 274 274