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Last modified by Hawke Robinson on 2023/06/20 12:56

From version 8.1
edited by Hawke Robinson
on 2023/06/20 09:35
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To version 4.1
edited by Hawke Robinson
on 2023/06/18 11:23
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70 70  1. Role-Playing Game Research - "Play for Growth: A Systematic Literature Review of Games and Socioemotional Skills"
71 71  1.
72 72  
73 +
74 +
73 73  == Internally Peer or Supervisor Reviewed ==
74 74  
75 75  These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review.
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77 77  1. Improving Access to Tabletop Role-Playing Games by Overcoming High Barriers to Introductory Play by W.A. Hawkes-Robinson
78 78  1.
79 79  
82 +
83 +
84 +
80 80  == Not Peer Reviewed ==
81 81  
82 82  This section contains the content that has not been through any form of peer review, but still many researchers, academics, and professionals find highly valuable.
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90 90  1. Optimizing the Role-Playing Game Experience for Maximal Immersion and Achieving Maximal Flow State Opportunities for Individuals and Groups
91 91  1.
92 92  
98 +
99 +
93 93  == The Hawkes-Robinson Collection ==
94 94  
95 95  This section is a curated list of the works by RPG Research's Founder and Primary Investigator, W.A. Hawkes-Robinson
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115 115  1. Battle Over Role-Playing Gaming, The
116 116  1. BCI-RPG
117 117  1. BECMI D&D Analysis
118 -1. Benefits of Role-Playing Games List of Potential Role-Playing Game Benefits [[https:~~/~~/rpgresearch.com/list-of-role-playing-game-benefits>>https://rpgresearch.com/list-of-role-playing-game-benefits]]
119 119  1. BEARC RPG Game Tiers and considerations for risk populations assessment tools and ratings of RPGs
120 120  1. BFRPG Review
121 121  1. Bleed Theory and RPG
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125 125  1. Call of Cthulhu 7th Edition Starter Set Review
126 126  1. Character-driven
127 127  1. Code of Conduct
128 -1. Cognitive Neuropsychology of Learning Complex Systems and Role-Playing Games: [[https:~~/~~/rpgresearch.com/rpg-brain-health>>url:https://rpgresearch.com/rpg-brain-health]]
129 129  1. Conflict and Barriers to Interpersonal Effectiveness and Role-Playing Gamers - Addressing Inculcated Stereotyping and Prejudice About Role-Playing Gamers
130 130  1. Deaf / HoH and RPG
131 131  1. Defamation of Games and Gamers - Psychology of Deception
132 132  1. Designers of Role-Playing Games, Please The This Into Consideration
133 133  1. Developmental States, Theory of the Mind, Meta-Cognition, and RPGs
134 -1. DKIW+ - Data, Knowledge, Information, Wisdom
135 135  1. Don't Dumb Down Games, Instead Raise People Up
136 -1. Don't Split the Party [[https:~~/~~/w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party>>https://w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party]]
137 137  1. Dyslexia and RPG
138 138  1. Education psychology and RPG
139 139  1. Empathy, Role-Playing Gaming, and Role-Playing Gamers
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141 141  1. ERPG Format - Electronic RPGs
142 142  1. Explaining Role-playing Gaming to Senior Adults 80+ Years Old
143 143  1. Flow State, Immersion, and RPG
144 -1. Flow State, Immersion, and RPG - Observed Immersion Scale (OIS)
145 -1. Four Major RPG Formats, The
147 +1. Flow State, Immersion, and RPG - Observed Immersion Scale
146 146  1. Gender bias resarch surveys in the gaming industry and community
147 147  1. GIAT - Genre Interest Assessment Tool
148 148  1. GM styles
149 149  1. GPAT - Gaming Preferences Assessment Tool
150 150  1. Hawkes-Robinson RPG Theory and Models - Pros and Cons of Role-Playing Game Formats/li>
151 -1. Hawkes-Robinson RPG Theory and Models - The RPG Formats Diagram
153 +1. Hawkes-Robinson RPG Theory and MOdels - The RPG Formats Diagram
152 152  1. HRPG Format - Hybrid RPGs
153 153  1. Incarcerated youth and adult populations and RPG
154 154  1. Intelligence models and RPG
155 155  1. Improving Lives through RPGs
156 156  1. Improving Access to Tabletop Role-Playing Games by Addressing the Industry-wide High Barriers to Introductory Play
157 -1. Improving Functioning and Quality of Life Through RPG Therapy : [[https:~~/~~/www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson>>https://www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson]]
158 158  1. LRPG Format - Live-action RPGs and Larp
159 159  1. Massed Learning Model and RPGs, The
160 160  1. Mentor Model and RPGs, The
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162 162  1. Neuroscience of Learning and RPGs
163 163  1. Observations on the Current State of RPG Professionalism: An Immature but Growing Profession
164 164  1. Optimized Introductory Role-Playing Game Design Recommendations
165 -1. Optimizing Role-Playing Game Experiences Controlling Variables Impacting Immersion, Flow State, and Bleed
166 166  1. Overview History and Potential Therapeutic Value of RPGs
167 -1. Prisons and Role-Playing Games: https:~/~/rpgresearch.com/blog/blog-news-category/rpg-in-prisons
168 168  1. PAS - Player Archetype Specialists
169 169  1. Personalities and Alienation of of Role-Playing Game Players
170 -1. Play Styles, Stereotypes, Archetypes, and Role-Playing Games: [[https:~~/~~/rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)>>url:https://rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)]]
171 171  1. Player styles player preference theories
172 172  1. Player styles and "Balkanization"
173 173  1. Potential Benefits and Deficits of Role-Playing Games
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174 174  1. Professional Issues and role-playing games
175 175  1. Psychology Therapeutic Domains and Role-Playing Gaming
176 176  1. Operation Z-Day
177 -1. Removing Star Wars from our Tier 1 Game Offering: [[https:~~/~~/w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings>>url:https://w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings]]
175 +1. xR RPGs (AR, VR, MR, etc.)
178 178  1. Review of The Big Bang Theory Representation of Role-Playing Gaming and Gamers
179 179  1. Review of Community TV Series Representation of Role-Playing Gaming and Gamers
180 180  1. Review of Gamerz Movie Representation of Role-Playing Gaming and Gamers
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236 236  1. Sex, sexuality, and eroticism in role-playing games and gaming
237 237  1. Therapeutic Recreation / Recreational Therapy Ability Model
238 238  1. Tabletop Role-Playing Gaming Using Online Meeting and Tools, Pros and Cons
239 -1. Theories Rough List Relevant to RPG Theory, Assessment, Research, Tips & Tools of the Trade, Standards, and Related Discussions / Lectures at RPG Research: [[https:~~/~~/w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research>>url:https://w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research]]
240 -1. Therapeutic Recreation Ability Model [[https:~~/~~/rpgresearch.com/tr-ability-model>>https://rpgresearch.com/tr-ability-model]]
241 241  1. Thresholds of Dependency and RPGs, What is Too Much Gaming?
242 242  1. Transtheoretical Model (TTM) of Change, Therapeutic Recreation and Role-Playing Games
243 243  1. Tuckman Small Group Dynamics and Role-Playing Gaming
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250 250  1. Why "Waste" Time Discusing Role-Playing Game History?
251 251  1. Why The Popular Negative Stereotypes About Role-playing Gamers is Important to Address And What You can Do to promote change.
252 252  1. Why People Like Role-Playing Gaming
253 -1. xR RPGs (AR, VR, MR, etc.)
254 -1. 1983 - The Truth and Fiction About Role-Playing Games like Dungeons & Dragons, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages.
255 255  
256 256  
257 257  
258 258  
259 -== By Date (Oldest at Top) ==
260 260  
261 -1. [[1979 - Fantasy in psychiatric patients; exploring a myth>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1979-fantasy-in-psychiatric-patients-exploring-a-myth]] — Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January).
262 -1. [[1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task. >>url:https://www2.rpgresearch.com/documents/primary/list/archives/1980-fluid-and-rigid-boundaries-of-paranoid-and-nonparanoid-schizophrenics-on-a-role-playing-task]]— Abstract. Johnson, David Quinlan, Donald
263 -1. [[1980 - Reflections of a Real-Life Cleric>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1980-reflections-of-a-real-life-cleric]] — lCollins, Arthur W. (1980, September). Reflections of a Real-Life Cleric. Dragon, #41, 6-8. United Methodist minister’s essay on the theological aspects of RPG. 2 pages.
264 -1. [[1982 - Adventuring with shaky hands>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1982-adventuring-with-shaky-hands]] — Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page.
265 -1. 1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games — Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
266 -1. ~~1983 - The Truth and Fantasy About Role-Playing Games, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages.
267 -1. [[1984 - D&D phenomenon>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-d-d-phenomenon]] — Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
268 -1. [[1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-effects-of-simulation-game-play-upon-oral-language-development-and-internalization-of-locus-of-control-among-mildly-handicapped-adolescents]] — Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
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