0 Votes
Last modified by Hawke Robinson on 2023/06/20 12:56

From version 7.1
edited by Hawke Robinson
on 2023/06/20 09:31
Change comment: There is no comment for this version
To version 9.1
edited by Hawke Robinson
on 2023/06/20 12:56
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -75,8 +75,22 @@
75 75  These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review.
76 76  
77 77  1. Improving Access to Tabletop Role-Playing Games by Overcoming High Barriers to Introductory Play by W.A. Hawkes-Robinson
78 +
79 +
80 +
81 +
82 +== Peer Review Status Not Yet Checked (Pending) ==
83 +
84 +1. Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic - [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/role-playing-games-and-the-christian-right-community-formation-in-response-to-a-moral-panic>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/role-playing-games-and-the-christian-right-community-formation-in-response-to-a-moral-panic]]
85 +1. 2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/2014-experiences-of-hobby-game-players-motivations-behind-playing-digital-and-non-digital-games-grogheads>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/2014-experiences-of-hobby-game-players-motivations-behind-playing-digital-and-non-digital-games-grogheads]]
86 +1. As A GM I Dislike When My Player(s) Do This, So... [[https:~~/~~/w3.rpgresearch.com/blog/as-a-gm-i-dislike-when-my-player-s-do-this-so>>https://w3.rpgresearch.com/blog/as-a-gm-i-dislike-when-my-player-s-do-this-so]]
87 +1. 1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/1999-through-the-looking-glass-an-exploration-of-the-interplay-between-player-and-character-selves-in-role-playing-games>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/1999-through-the-looking-glass-an-exploration-of-the-interplay-between-player-and-character-selves-in-role-playing-games]]
88 +1. 2004- What happened to Dungeons and Dragons? - by Darren Waters - [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/2004-what-happened-to-dungeons-and-dragons-by-darren-waters>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/2004-what-happened-to-dungeons-and-dragons-by-darren-waters]]
89 +1. Fun and Function, How RPG Can Heal - [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/fun-and-function-how-rpg-can-heal>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/fun-and-function-how-rpg-can-heal]]
78 78  1.
79 79  
92 +
93 +
80 80  == Not Peer Reviewed ==
81 81  
82 82  This section contains the content that has not been through any form of peer review, but still many researchers, academics, and professionals find highly valuable.
... ... @@ -90,14 +90,29 @@
90 90  1. Optimizing the Role-Playing Game Experience for Maximal Immersion and Achieving Maximal Flow State Opportunities for Individuals and Groups
91 91  1.
92 92  
93 -== The Hawkes-Robinson Collection ==
94 94  
108 +
109 +== The RPG Research Collection ==
110 +
111 +1. D20 Arabia - D&D in Saudi Arabia. RPGs and nerd culture in Saudi Arabia. by Omar. [[https:~~/~~/w3.rpgresearch.com/blog/d20-arabia-dnd-in-saudi-arabia >>https://w3.rpgresearch.com/blog/d20-arabia-dnd-in-saudi-arabia]]
112 +1. Role-playing gaming & Bleed Part 1 by Erik Mitchell of RPG Research. by Erik Mitchell. [[https:~~/~~/w3.rpgresearch.com/blog/bleed-part-1-by-erik-mitchell>>https://w3.rpgresearch.com/blog/bleed-part-1-by-erik-mitchell]]
113 +1. Bleed Part 2 by Erik Mitchell of RPG Research. by Erik Mitchell. [[https:~~/~~/w3.rpgresearch.com/Members/erik/blogs/bleed-part-2-by-erk-mitchell>>https://w3.rpgresearch.com/Members/erik/blogs/bleed-part-2-by-erk-mitchell]]
114 +1. List of Anecdotes of RPG Success Stories [[https:~~/~~/www.rpgresearch.com/anecdotes >>https://www.rpgresearch.com/anecdotes]]
115 +1.
116 +
117 +
118 +
119 +
120 +== The W.A. Hawkes-Robinson Collection ==
121 +
95 95  This section is a curated list of the works by RPG Research's Founder and Primary Investigator, W.A. Hawkes-Robinson
96 96  
97 97  
98 98  This page provides a short list of the basic fundamentals related to Hawkes-Robinson role-playing game theories and models from a multidisciplinary approach drawing from a wide range of theories, research, and evidence-in-practice from many fields and knowledge domains.
99 99  
127 +Many of these will be available in book format around Summer/Fall 2023 in the Collected Works of W.A. Hawkes-Robinson and the Collected Works of RPG Research books.
100 100  
129 +
101 101  1. Accessibility Barriers to Role-Playing Games
102 102  1. Activity Analysis Forms (AAF)
103 103  1. Acitivity Analysis - Role-Playing Games (AAF-RPG)
... ... @@ -153,6 +153,7 @@
153 153  1. Incarcerated youth and adult populations and RPG
154 154  1. Intelligence models and RPG
155 155  1. Improving Lives through RPGs
185 +1. Improving Access to Tabletop Role-Playing Games by Overcoming High Barriers to Introductory Play [[https:~~/~~/w3.rpgresearch.com/blog/breaking-down-the-rpg-barriers-to-entry-with-bfrpg>>https://w3.rpgresearch.com/blog/breaking-down-the-rpg-barriers-to-entry-with-bfrpg]]
156 156  1. Improving Access to Tabletop Role-Playing Games by Addressing the Industry-wide High Barriers to Introductory Play
157 157  1. Improving Functioning and Quality of Life Through RPG Therapy : [[https:~~/~~/www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson>>https://www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson]]
158 158  1. LRPG Format - Live-action RPGs and Larp
... ... @@ -252,11 +252,14 @@
252 252  1. Why People Like Role-Playing Gaming
253 253  1. xR RPGs (AR, VR, MR, etc.)
254 254  1. 1983 - The Truth and Fiction About Role-Playing Games like Dungeons & Dragons, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages.
285 +1. Games & Resource Allocation Training - Examples of How So Many Conflate RPG, Games, TRPG, & CRPG. [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/games-resource-allocation-training-examples-of-how-so-many-conflate-rpg-games-trpg-crpg>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/games-resource-allocation-training-examples-of-how-so-many-conflate-rpg-games-trpg-crpg]]
286 +1. Escapism and Gaming - [[https:~~/~~/w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/escapism-and-gaming>>https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/escapism-and-gaming]]
287 +1. Role-Playing Game Research - Healthy Escape versus Unhealthy Escapism - [[https:~~/~~/www.rpgresearch.com/blog/blog-news-category/healthy-escape-versus-unhealthy-escapism>>https://www.rpgresearch.com/blog/blog-news-category/healthy-escape-versus-unhealthy-escapism]]
288 +1. List of Anecdotes of RPG Success Stories [[https:~~/~~/www.rpgresearch.com/anecdotes >>https://www.rpgresearch.com/anecdotes]]
289 +1.
255 255  
256 256  
257 257  
258 -
259 -
260 260  == By Date (Oldest at Top) ==
261 261  
262 262  1. [[1979 - Fantasy in psychiatric patients; exploring a myth>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1979-fantasy-in-psychiatric-patients-exploring-a-myth]] — Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January).
... ... @@ -266,10 +266,9 @@
266 266  1. 1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games — Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
267 267  1. ~~1983 - The Truth and Fantasy About Role-Playing Games, — W.A. Hawkes-Robinson, Realms of Inquiry, Essay, 8 pages.
268 268  1. [[1984 - D&D phenomenon>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-d-d-phenomenon]] — Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
269 -1. ...
302 +1. [[1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents>>url:https://www2.rpgresearch.com/documents/primary/list/archives/1984-effects-of-simulation-game-play-upon-oral-language-development-and-internalization-of-locus-of-control-among-mildly-handicapped-adolescents]] — Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
303 +1.
270 270  
271 271  
272 272  
273 -
274 -
275 275