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Last modified by Hawke Robinson on 2023/06/20 12:56

From version 6.1
edited by Hawke Robinson
on 2023/06/18 11:33
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To version 4.1
edited by Hawke Robinson
on 2023/06/18 11:23
Change comment: There is no comment for this version

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70 70  1. Role-Playing Game Research - "Play for Growth: A Systematic Literature Review of Games and Socioemotional Skills"
71 71  1.
72 72  
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74 +
73 73  == Internally Peer or Supervisor Reviewed ==
74 74  
75 75  These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review.
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78 78  1.
79 79  
80 80  
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84 +
81 81  == Not Peer Reviewed ==
82 82  
83 83  This section contains the content that has not been through any form of peer review, but still many researchers, academics, and professionals find highly valuable.
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91 91  1. Optimizing the Role-Playing Game Experience for Maximal Immersion and Achieving Maximal Flow State Opportunities for Individuals and Groups
92 92  1.
93 93  
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94 94  == The Hawkes-Robinson Collection ==
95 95  
96 96  This section is a curated list of the works by RPG Research's Founder and Primary Investigator, W.A. Hawkes-Robinson
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116 116  1. Battle Over Role-Playing Gaming, The
117 117  1. BCI-RPG
118 118  1. BECMI D&D Analysis
119 -1. Benefits of Role-Playing Games List of Potential Role-Playing Game Benefits [[https:~~/~~/rpgresearch.com/list-of-role-playing-game-benefits>>https://rpgresearch.com/list-of-role-playing-game-benefits]]
120 120  1. BEARC RPG Game Tiers and considerations for risk populations assessment tools and ratings of RPGs
121 121  1. BFRPG Review
122 122  1. Bleed Theory and RPG
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126 126  1. Call of Cthulhu 7th Edition Starter Set Review
127 127  1. Character-driven
128 128  1. Code of Conduct
129 -1. Cognitive Neuropsychology of Learning Complex Systems and Role-Playing Games: [[https:~~/~~/rpgresearch.com/rpg-brain-health>>url:https://rpgresearch.com/rpg-brain-health]]
130 130  1. Conflict and Barriers to Interpersonal Effectiveness and Role-Playing Gamers - Addressing Inculcated Stereotyping and Prejudice About Role-Playing Gamers
131 131  1. Deaf / HoH and RPG
132 132  1. Defamation of Games and Gamers - Psychology of Deception
133 133  1. Designers of Role-Playing Games, Please The This Into Consideration
134 134  1. Developmental States, Theory of the Mind, Meta-Cognition, and RPGs
135 -1. DKIW+ - Data, Knowledge, Information, Wisdom
136 136  1. Don't Dumb Down Games, Instead Raise People Up
137 -1. Don't Split the Party [[https:~~/~~/w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party>>https://w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party]]
138 138  1. Dyslexia and RPG
139 139  1. Education psychology and RPG
140 140  1. Empathy, Role-Playing Gaming, and Role-Playing Gamers
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142 142  1. ERPG Format - Electronic RPGs
143 143  1. Explaining Role-playing Gaming to Senior Adults 80+ Years Old
144 144  1. Flow State, Immersion, and RPG
145 -1. Flow State, Immersion, and RPG - Observed Immersion Scale (OIS)
146 -1. Four Major RPG Formats, The
147 +1. Flow State, Immersion, and RPG - Observed Immersion Scale
147 147  1. Gender bias resarch surveys in the gaming industry and community
148 148  1. GIAT - Genre Interest Assessment Tool
149 149  1. GM styles
150 150  1. GPAT - Gaming Preferences Assessment Tool
151 151  1. Hawkes-Robinson RPG Theory and Models - Pros and Cons of Role-Playing Game Formats/li>
152 -1. Hawkes-Robinson RPG Theory and Models - The RPG Formats Diagram
153 +1. Hawkes-Robinson RPG Theory and MOdels - The RPG Formats Diagram
153 153  1. HRPG Format - Hybrid RPGs
154 154  1. Incarcerated youth and adult populations and RPG
155 155  1. Intelligence models and RPG
156 156  1. Improving Lives through RPGs
157 157  1. Improving Access to Tabletop Role-Playing Games by Addressing the Industry-wide High Barriers to Introductory Play
158 -1. Improving Functioning and Quality of Life Through RPG Therapy : [[https:~~/~~/www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson>>https://www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson]]
159 159  1. LRPG Format - Live-action RPGs and Larp
160 160  1. Massed Learning Model and RPGs, The
161 161  1. Mentor Model and RPGs, The
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163 163  1. Neuroscience of Learning and RPGs
164 164  1. Observations on the Current State of RPG Professionalism: An Immature but Growing Profession
165 165  1. Optimized Introductory Role-Playing Game Design Recommendations
166 -1. Optimizing Role-Playing Game Experiences Controlling Variables Impacting Immersion, Flow State, and Bleed
167 167  1. Overview History and Potential Therapeutic Value of RPGs
168 -1. Prisons and Role-Playing Games: https:~/~/rpgresearch.com/blog/blog-news-category/rpg-in-prisons
169 169  1. PAS - Player Archetype Specialists
170 170  1. Personalities and Alienation of of Role-Playing Game Players
171 -1. Play Styles, Stereotypes, Archetypes, and Role-Playing Games: [[https:~~/~~/rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)>>url:https://rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)]]
172 172  1. Player styles player preference theories
173 173  1. Player styles and "Balkanization"
174 174  1. Potential Benefits and Deficits of Role-Playing Games
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175 175  1. Professional Issues and role-playing games
176 176  1. Psychology Therapeutic Domains and Role-Playing Gaming
177 177  1. Operation Z-Day
178 -1. Removing Star Wars from our Tier 1 Game Offering: [[https:~~/~~/w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings>>url:https://w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings]]
175 +1. xR RPGs (AR, VR, MR, etc.)
179 179  1. Review of The Big Bang Theory Representation of Role-Playing Gaming and Gamers
180 180  1. Review of Community TV Series Representation of Role-Playing Gaming and Gamers
181 181  1. Review of Gamerz Movie Representation of Role-Playing Gaming and Gamers
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237 237  1. Sex, sexuality, and eroticism in role-playing games and gaming
238 238  1. Therapeutic Recreation / Recreational Therapy Ability Model
239 239  1. Tabletop Role-Playing Gaming Using Online Meeting and Tools, Pros and Cons
240 -1. Theories Rough List Relevant to RPG Theory, Assessment, Research, Tips & Tools of the Trade, Standards, and Related Discussions / Lectures at RPG Research: [[https:~~/~~/w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research>>url:https://w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research]]
241 -1. Therapeutic Recreation Ability Model [[https:~~/~~/rpgresearch.com/tr-ability-model>>https://rpgresearch.com/tr-ability-model]]
242 242  1. Thresholds of Dependency and RPGs, What is Too Much Gaming?
243 243  1. Transtheoretical Model (TTM) of Change, Therapeutic Recreation and Role-Playing Games
244 244  1. Tuckman Small Group Dynamics and Role-Playing Gaming
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251 251  1. Why "Waste" Time Discusing Role-Playing Game History?
252 252  1. Why The Popular Negative Stereotypes About Role-playing Gamers is Important to Address And What You can Do to promote change.
253 253  1. Why People Like Role-Playing Gaming
254 -1. xR RPGs (AR, VR, MR, etc.)
255 255  
256 256  
257 257  
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