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Last modified by Hawke Robinson on 2023/06/20 12:56

From version 5.1
edited by Hawke Robinson
on 2023/06/18 11:32
Change comment: There is no comment for this version
To version 4.1
edited by Hawke Robinson
on 2023/06/18 11:23
Change comment: There is no comment for this version

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71 71  1.
72 72  
73 73  
74 +
74 74  == Internally Peer or Supervisor Reviewed ==
75 75  
76 76  These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review.
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80 80  
81 81  
82 82  
84 +
83 83  == Not Peer Reviewed ==
84 84  
85 85  This section contains the content that has not been through any form of peer review, but still many researchers, academics, and professionals find highly valuable.
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94 94  1.
95 95  
96 96  
99 +
97 97  == The Hawkes-Robinson Collection ==
98 98  
99 99  This section is a curated list of the works by RPG Research's Founder and Primary Investigator, W.A. Hawkes-Robinson
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128 128  1. Call of Cthulhu 7th Edition Starter Set Review
129 129  1. Character-driven
130 130  1. Code of Conduct
131 -1. Cognitive Neuropsychology of Learning Complex Systems and Role-Playing Games: [[https:~~/~~/rpgresearch.com/rpg-brain-health>>url:https://rpgresearch.com/rpg-brain-health]]
132 132  1. Conflict and Barriers to Interpersonal Effectiveness and Role-Playing Gamers - Addressing Inculcated Stereotyping and Prejudice About Role-Playing Gamers
133 133  1. Deaf / HoH and RPG
134 134  1. Defamation of Games and Gamers - Psychology of Deception
135 135  1. Designers of Role-Playing Games, Please The This Into Consideration
136 136  1. Developmental States, Theory of the Mind, Meta-Cognition, and RPGs
137 -1. DKIW+ - Data, Knowledge, Information, Wisdom
138 138  1. Don't Dumb Down Games, Instead Raise People Up
139 -1. Don't Split the Party [[https:~~/~~/w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party>>https://w3.rpgresearch.com/research/archives/public/research-questions/rpgs-primer-dont-split-the-party]]
140 140  1. Dyslexia and RPG
141 141  1. Education psychology and RPG
142 142  1. Empathy, Role-Playing Gaming, and Role-Playing Gamers
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144 144  1. ERPG Format - Electronic RPGs
145 145  1. Explaining Role-playing Gaming to Senior Adults 80+ Years Old
146 146  1. Flow State, Immersion, and RPG
147 -1. Flow State, Immersion, and RPG - Observed Immersion Scale (OIS)
148 -1. Four Major RPG Formats, The
147 +1. Flow State, Immersion, and RPG - Observed Immersion Scale
149 149  1. Gender bias resarch surveys in the gaming industry and community
150 150  1. GIAT - Genre Interest Assessment Tool
151 151  1. GM styles
152 152  1. GPAT - Gaming Preferences Assessment Tool
153 153  1. Hawkes-Robinson RPG Theory and Models - Pros and Cons of Role-Playing Game Formats/li>
154 -1. Hawkes-Robinson RPG Theory and Models - The RPG Formats Diagram
153 +1. Hawkes-Robinson RPG Theory and MOdels - The RPG Formats Diagram
155 155  1. HRPG Format - Hybrid RPGs
156 156  1. Incarcerated youth and adult populations and RPG
157 157  1. Intelligence models and RPG
158 158  1. Improving Lives through RPGs
159 159  1. Improving Access to Tabletop Role-Playing Games by Addressing the Industry-wide High Barriers to Introductory Play
160 -1. Improving Functioning and Quality of Life Through RPG Therapy : [[https:~~/~~/www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson>>https://www.linkedin.com/pulse/how-role-playing-games-help-neurodiverse-autism-hawke-robinson]]
161 161  1. LRPG Format - Live-action RPGs and Larp
162 162  1. Massed Learning Model and RPGs, The
163 163  1. Mentor Model and RPGs, The
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165 165  1. Neuroscience of Learning and RPGs
166 166  1. Observations on the Current State of RPG Professionalism: An Immature but Growing Profession
167 167  1. Optimized Introductory Role-Playing Game Design Recommendations
168 -1. Optimizing Role-Playing Game Experiences Controlling Variables Impacting Immersion, Flow State, and Bleed
169 169  1. Overview History and Potential Therapeutic Value of RPGs
170 -1. Prisons and Role-Playing Games: https:~/~/rpgresearch.com/blog/blog-news-category/rpg-in-prisons
171 171  1. PAS - Player Archetype Specialists
172 172  1. Personalities and Alienation of of Role-Playing Game Players
173 -1. Play Styles, Stereotypes, Archetypes, and Role-Playing Games: [[https:~~/~~/rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)>>url:https://rpgresearch.com/how-to-use-knowledge-of-role-playing-game-play-styles-to-optimize-the-rpg-experience-(update)]]
174 174  1. Player styles player preference theories
175 175  1. Player styles and "Balkanization"
176 176  1. Potential Benefits and Deficits of Role-Playing Games
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177 177  1. Professional Issues and role-playing games
178 178  1. Psychology Therapeutic Domains and Role-Playing Gaming
179 179  1. Operation Z-Day
180 -1. Removing Star Wars from our Tier 1 Game Offering: [[https:~~/~~/w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings>>url:https://w3.rpgresearch.com/blog/removing-star-wars-from-our-tier-1-games-offerings]]
175 +1. xR RPGs (AR, VR, MR, etc.)
181 181  1. Review of The Big Bang Theory Representation of Role-Playing Gaming and Gamers
182 182  1. Review of Community TV Series Representation of Role-Playing Gaming and Gamers
183 183  1. Review of Gamerz Movie Representation of Role-Playing Gaming and Gamers
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239 239  1. Sex, sexuality, and eroticism in role-playing games and gaming
240 240  1. Therapeutic Recreation / Recreational Therapy Ability Model
241 241  1. Tabletop Role-Playing Gaming Using Online Meeting and Tools, Pros and Cons
242 -1. Theories Rough List Relevant to RPG Theory, Assessment, Research, Tips & Tools of the Trade, Standards, and Related Discussions / Lectures at RPG Research: [[https:~~/~~/w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research>>url:https://w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research]]
243 -1. Therapeutic Recreation Ability Model [[https:~~/~~/rpgresearch.com/tr-ability-model>>https://rpgresearch.com/tr-ability-model]]
244 244  1. Thresholds of Dependency and RPGs, What is Too Much Gaming?
245 245  1. Transtheoretical Model (TTM) of Change, Therapeutic Recreation and Role-Playing Games
246 246  1. Tuckman Small Group Dynamics and Role-Playing Gaming
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253 253  1. Why "Waste" Time Discusing Role-Playing Game History?
254 254  1. Why The Popular Negative Stereotypes About Role-playing Gamers is Important to Address And What You can Do to promote change.
255 255  1. Why People Like Role-Playing Gaming
256 -1. xR RPGs (AR, VR, MR, etc.)
257 257  
258 258  
259 259  
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261 261