Last modified by Hawke Robinson on 2023/06/20 12:56
From version 3.3
edited by Hawke Robinson
on 2023/06/18 09:36
on 2023/06/18 09:36
Change comment:
Update document after refactoring.
To version 2.1
edited by Hawke Robinson
on 2023/06/18 09:20
on 2023/06/18 09:20
Change comment:
There is no comment for this version
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... ... @@ -65,45 +65,17 @@ 65 65 66 66 == Peer Reviewed == 67 67 68 - Thesearefromsources thathavebeenthroughpeersatprivate andpublicjournalsor othersources.68 +Role-Playing Game Research - "Play for Growth: A Systematic Literature Review of Games and Socioemotional Skills" 69 69 70 -1. Role-Playing Game Research - "Play for Growth: A Systematic Literature Review of Games and Socioemotional Skills" 71 -1. 72 72 73 73 74 74 75 - 76 -== Internally Peer or Supervisor Reviewed == 77 - 78 -These are from sources that have been through peer reviews, professorial or supervisor review and oversight, internal organizational peer reviews, or other sources of review. 79 - 80 -1. Improving Access to Tabletop Role-Playing Games by Overcoming High Barriers to Introductory Play by W.A. Hawkes-Robinson 81 -1. 82 - 83 - 84 - 85 - 86 - 87 87 == Not Peer Reviewed == 88 88 89 - This sectioncontainsthecontent thathas notbeen throughanyform of peerreview,butstillmanyresearchers,academics, andprofessionalsfindhighlyvaluable.75 +Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Professionals, Therapy, and Education 90 90 91 -In many cases consider these Request For Comments (RFC) style "white papers" and similar. Proposing concepts and observations, and looking for further research to disprove, prove, or modify the concepts further. 92 92 93 93 94 94 95 -1. Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Professionals, Therapy, and Education 96 -1. The Optimal Role-Playing Game 97 -1. Optimizing the Role-Playing Game Experience for Maximal Immersion and Achieving Maximal Flow State Opportunities for Individuals and Groups 98 -1. 99 99 100 - 101 - 102 - 103 - 104 - 105 - 106 - 107 - 108 - 109 109